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Sinjin - MAYG Founder

MAYG is a 3D turn-based Web3 game modeled on the style of the 90's Ginza District Tokyo with a twist! Launching on https://www.mayg.io/
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What is the biggest design flaw of the early 'play-to-earn' model?
What is the biggest design flaw of the early 'play-to-earn' model?
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What impact does Axie Infinity have on your game design?
What impact does Axie Infinity have on your game design?
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How does MAYG maintain its competitive advantage?
How does MAYG maintain its competitive advantage?
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What challenges have you overcome to get to where you are today?
What challenges have you overcome to get to where you are today?
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What makes MAYG a successful game
What makes MAYG a successful game
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Why do you want to turn all weapons into luxury items?
Why do you want to turn all weapons into luxury items?
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How does turn-based influence the game?
How does turn-based influence the game?
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What is the main goal of the two-year game testing?
What is the main goal of the two-year game testing?
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What makes MAYG an original game?
What makes MAYG an original game?
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