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ALEX_ZàSé

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Curious mind exploring ideas, growth, and opportunities. Always learning, always evolving (X-@ALEX_ZaSe48)
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When Play-to-Earn Forgets to Be Play: Rethinking the Future Through PIXELS@pixels I Will Be Honest... I’ve been thinking About something lately. Why do so many play-to-earn games feel like jobs that forgot they were Supposed to be games? For years, crypto Gaming has promised a future where players finally get rewarded for the time they spend online. On Paper, it sounds fair. People spend hundreds or even thousands of hours building characters, grinding levels, Farming resources, and creating communities. In traditional games, most of that value stays inside the game company’s Walls. In crypto, the idea was that players could finally own a piece of what they help build. But somewhere Along the way, the idea became distorted. Yeah... Too many play-to-earn projects turned into systems Where the game itself became secondary. People were not logging in because they enjoyed the World, the mechanics, or the social experience. They were logging in because they felt pressured to keep earning. The Reward became the only reason to stay. The problem With that model is simple. If the money disappears, the players disappear too. That is probably one of the biggest reasons why so Many early Web3 games struggled to survive. The economies looked exciting at first, but most of them were built on endless inflation and Constant user growth. New players came in, rewards were distributed, tokens flooded the market, and eventually The entire system slowed down. What was supposed to be a game became a fragile financial loop. I think this is Where the conversation around projects like PIXEL becomes more interesting. What caught my attention is not really the farming mechanics or the visual style of the Game itself. It is the bigger question the team seems to be asking: what if play-to-earn only works when the game is genuinely fun first? That sounds Obvious, but in crypto, it often gets ignored. A lot of teams begin with token models, reward systems, And economic diagrams. Then they try to build a game around those incentives. But players do not stay because of spreadsheets. They stay because they feel connected to the Experience. They stay because they enjoy the world, the progression, and the small emotional moments that make games memorable. From what I see, PIXELS is trying to reverse that order. Instead of building a reward machine and calling it a game, it is Trying to build a game people actually want to play, then layer rewards on top in a Smarter way. What makes that approach different is the focus on targeted rewards rather than broad rewards. Most play-to-earn systems treat every player action the same. They reward grinding, repetition, and endless farming because those are easy things to measure. But not every action creates real Value for a game ecosystem. Some players help communities grow. Some bring in friends. Some stay active for months. Some create social activity that keeps the game alive. PIXELS seems to be approaching rewards more Like a data problem. Instead of asking, “How do we reward everyone equally?” it asks, “Which behaviors Actually make the ecosystem stronger?” That is a very different mindset. If a game can identify the actions that create long-term value, it can reward players more Carefully and avoid wasting resources on behavior that only inflates the economy. In theory, that could Reduce one of the biggest weaknesses in crypto gaming: rewarding short-term extraction Instead of long-term participation. I also think the publishing side of the idea matters more than people realize. Most people look at a game and only think about players. But behind every successful game is a very expensive battle for user Attention. Traditional game publishers spend enormous amounts of money on ads, promotions, Influencers, And user acquisition campaigns. In crypto Gaming, those costs can be even higher because keeping users active is harder. PIXELS appears to be building something Larger than a single game. It feels more like an ecosystem where player data, Game publishing, and incentives feed into each other. Better games attract more players. More players generate More useful behavioral data. Better data helps publishers find And retain the right users more efficiently. If that cycle works, it could solve a problem that goes far beyond farming games. Still, I do not think this approach is guaranteed to succeed. The difficult Part is deciding which behaviors deserve rewards without making the system feel manipulative. If players start Feeling like every action is being tracked and optimized, the experience could Become less natural. There is also the risk that players learn how to “game the system” and imitate valuable Behavior without actually contributing much. That balance between fun, fairness, and incentives is probably the hardest challenge in all of Web3 gaming. What makes PIXELS interesting to me is not that it Claims to have all the answers. It is that it seems to understand the right question. Maybe the future of play-to-earn is not about paying Everyone more. Maybe it is about understanding why people play in the first place. If crypto gaming wants to survive beyond Speculation, it has to become something people would still enjoy even if the token rewards disappeared tomorrow. That is the real test. What are we actually building when we create play-to-earn systems? Are we creating stronger gaming communities, or are we simply building short-term financial loops? Can targeted incentives make games healthier, Or will they eventually make them feel too engineered? And if a game is not fun without rewards, was it ever really a game at all? My view is simple. The next phase of crypto gaming Will not be won by the Projects with the biggest rewards. It will be won by the Projects that understand human behavior better than everyone else. @pixels $PIXEL #pixel

When Play-to-Earn Forgets to Be Play: Rethinking the Future Through PIXELS

@Pixels
I Will Be Honest...
I’ve been thinking About something lately. Why do so many play-to-earn games feel like jobs that forgot they were Supposed to be games?

For years, crypto Gaming has promised a future where players finally get rewarded for the time they spend online. On Paper, it sounds fair. People spend hundreds or even thousands of hours building characters, grinding levels, Farming resources, and creating communities. In traditional games, most of that value stays inside the game company’s Walls. In crypto, the idea was that players could finally own a piece of what they help build.

But somewhere Along the way, the idea became distorted.

Yeah... Too many play-to-earn projects turned into systems Where the game itself became secondary. People were not logging in because they enjoyed the World, the mechanics, or the social experience. They were logging in because they felt pressured to keep earning. The Reward became the only reason to stay.

The problem With that model is simple. If the money disappears, the players disappear too.

That is probably one of the biggest reasons why so Many early Web3 games struggled to survive. The economies looked exciting at first, but most of them were built on endless inflation and Constant user growth. New players came in, rewards were distributed, tokens flooded the market, and eventually The entire system slowed down. What was supposed to be a game became a fragile financial loop.

I think this is Where the conversation around projects like PIXEL becomes more interesting.

What caught my attention is not really the farming mechanics or the visual style of the Game itself. It is the bigger question the team seems to be asking: what if play-to-earn only works when the game is genuinely fun first?

That sounds Obvious, but in crypto, it often gets ignored.

A lot of teams begin with token models, reward systems, And economic diagrams. Then they try to build a game around those incentives. But players do not stay because of spreadsheets. They stay because they feel connected to the Experience. They stay because they enjoy the world, the progression, and the small emotional moments that make games memorable.

From what I see, PIXELS is trying to reverse that order. Instead of building a reward machine and calling it a game, it is Trying to build a game people actually want to play, then layer rewards on top in a Smarter way.

What makes that approach different is the focus on targeted rewards rather than broad rewards.

Most play-to-earn systems treat every player action the same. They reward grinding, repetition, and endless farming because those are easy things to measure. But not every action creates real Value for a game ecosystem. Some players help communities grow. Some bring in friends. Some stay active for months. Some create social activity that keeps the game alive.

PIXELS seems to be approaching rewards more Like a data problem. Instead of asking, “How do we reward everyone equally?” it asks, “Which behaviors Actually make the ecosystem stronger?”

That is a very different mindset.

If a game can identify the actions that create long-term value, it can reward players more Carefully and avoid wasting resources on behavior that only inflates the economy. In theory, that could Reduce one of the biggest weaknesses in crypto gaming: rewarding short-term extraction Instead of long-term participation.

I also think the publishing side of the idea matters more than people realize.

Most people look at a game and only think about players. But behind every successful game is a very expensive battle for user Attention. Traditional game publishers spend enormous amounts of money on ads, promotions, Influencers, And user acquisition campaigns. In crypto Gaming, those costs can be even higher because keeping users active is harder.

PIXELS appears to be building something Larger than a single game. It feels more like an ecosystem where player data, Game publishing, and incentives feed into each other. Better games attract more players. More players generate More useful behavioral data. Better data helps publishers find And retain the right users more efficiently.

If that cycle works, it could solve a problem that goes far beyond farming games.

Still, I do not think this approach is guaranteed to succeed.

The difficult Part is deciding which behaviors deserve rewards without making the system feel manipulative. If players start Feeling like every action is being tracked and optimized, the experience could Become less natural. There is also the risk that players learn how to “game the system” and imitate valuable Behavior without actually contributing much.

That balance between fun, fairness, and incentives is probably the hardest challenge in all of Web3 gaming.

What makes PIXELS interesting to me is not that it Claims to have all the answers. It is that it seems to understand the right question.

Maybe the future of play-to-earn is not about paying Everyone more. Maybe it is about understanding why people play in the first place.

If crypto gaming wants to survive beyond Speculation, it has to become something people would still enjoy even if the token rewards disappeared tomorrow.

That is the real test.

What are we actually building when we create play-to-earn systems? Are we creating stronger gaming communities, or are we simply building short-term financial loops?

Can targeted incentives make games healthier, Or will they eventually make them feel too engineered?

And if a game is not fun without rewards, was it ever really a game at all?

My view is simple. The next phase of crypto gaming Will not be won by the Projects with the biggest rewards. It will be won by the Projects that understand human behavior better than everyone else.
@Pixels $PIXEL #pixel
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ブリッシュ
正直に言います... 私はこのプロジェクトを注意深く見守ってきましたが、私にとって際立っているのは、単に別のゲームを作るだけではなく、もっと大きなことをしようとしているということです。 そうですね... 最初は、農業体験を楽しむ人々がいて、実際にゲームに時間を費やしたために人気を博しました。しかし、その成功の背後には、プレイヤーが楽しさを損なうことなく報酬を得るためのより良い方法を創造するという大きなアイデアがあります。 ここでの最大の教訓は簡単です:報酬は、人々が自分のしていることを楽しんでいるときにのみ機能します。 だからこそ、焦点は最初にゲームを楽しくすることに置かれます。人々がプレイを愛すれば、より長く滞在し、より強いコミュニティを築き、エコシステム内に本当の価値を生み出します。 第二の部分はスマートな報酬です。すべての人に同じ方法で報酬を与えるのではなく、システムは実際にゲームの成長を助けるプレイヤーアクションを研究します。これは、報酬が本当に貢献するプレイヤーに渡されることを意味し、単に短期的な利益のために現れるだけの人々ではありません。 第三の要素は成長サイクルです。より良いゲームはより多くのプレイヤーを引き寄せます。より多くのプレイヤーがより良いデータを生み出します。より良いデータは報酬を改善し、コストを下げるのに役立ちます。コストが下がると、エコシステムにさらに強力なゲームを持ち込むのに役立ちます。 私はこれが現在のゲームにおける最も興味深いアイデアの一つだと思います。なぜなら、単に稼ぐことだけではなく、楽しさ、報酬、そして長期的な成長がすべて一緒に機能するシステムを創造することに関わっているからです。 @pixels $PIXEL #pixel
正直に言います...

私はこのプロジェクトを注意深く見守ってきましたが、私にとって際立っているのは、単に別のゲームを作るだけではなく、もっと大きなことをしようとしているということです。

そうですね... 最初は、農業体験を楽しむ人々がいて、実際にゲームに時間を費やしたために人気を博しました。しかし、その成功の背後には、プレイヤーが楽しさを損なうことなく報酬を得るためのより良い方法を創造するという大きなアイデアがあります。

ここでの最大の教訓は簡単です:報酬は、人々が自分のしていることを楽しんでいるときにのみ機能します。

だからこそ、焦点は最初にゲームを楽しくすることに置かれます。人々がプレイを愛すれば、より長く滞在し、より強いコミュニティを築き、エコシステム内に本当の価値を生み出します。

第二の部分はスマートな報酬です。すべての人に同じ方法で報酬を与えるのではなく、システムは実際にゲームの成長を助けるプレイヤーアクションを研究します。これは、報酬が本当に貢献するプレイヤーに渡されることを意味し、単に短期的な利益のために現れるだけの人々ではありません。

第三の要素は成長サイクルです。より良いゲームはより多くのプレイヤーを引き寄せます。より多くのプレイヤーがより良いデータを生み出します。より良いデータは報酬を改善し、コストを下げるのに役立ちます。コストが下がると、エコシステムにさらに強力なゲームを持ち込むのに役立ちます。

私はこれが現在のゲームにおける最も興味深いアイデアの一つだと思います。なぜなら、単に稼ぐことだけではなく、楽しさ、報酬、そして長期的な成長がすべて一緒に機能するシステムを創造することに関わっているからです。
@Pixels $PIXEL #pixel
記事
翻訳参照
Why PIXEL Made Me Question What Play-to-Earn Was Supposed to Be@pixels I will be Honest... I’ve been thinking about something lately. What Are we really building in crypto when we talk About play-to-earn? Yeah... For years, the idea Sounded simple. People play Games, spend time, complete Tasks, and earn rewards. On paper, it feels fair. If social media companies can profit from our attention, why Shouldn’t gamers Get something back for the hours they invest? But the reality has never been that simple. Most play-to-earn games ended up creating the Wrong kind of relationship between players and the game itself. Instead of playing because the game was fun, people started playing because they Hoped to extract value. The game became secondary. The reward became everything. That changes behavior in ways that are hard to ignore. When people enter a game only because they Expect income, they usually leave the moment rewards slow down. Communities become unstable. Bots become more valuable than real players. Developers feel pressure to constantly create new incentives just to keep users Active. Eventually, the system becomes Expensive to maintain and emotionally empty to participate in. I think this is one of the biggest problems in Crypto gaming today. Too many projects are trying to buy attention instead of earning it. The strange Thing is that the industry often acts as If more rewards are always the answer. If users are leaving, increase the Emissions. If activity is Dropping, Create another event. If people are farming too Aggressively, launch another token sink. But these are temporary fixes. They do not Solve the deeper issue, which is that many games were Never designed to stand on their own without financial incentives. A good game should still feel meaningful even if the token price disappears. That is probably why PIXEL caught my attention. What stands out to me is not that it is another farming Game with a token attached to it. We have seen that many times Before. What feels more interesting is That the team seems to understand the deeper weakness of traditional play-to-earn models. They are not Only asking how to reward players. They are asking Which players should be Rewarded, why they should be rewarded, and whether those rewards are creating long-term value for the ecosystem. That may Sound like a small difference, but I think it changes everything. Instead of treating every user action the same, PIXEL appears To focus on understanding player behavior in a much more detailed way. Some actions help a game Grow. Some actions improve retention. Some players bring in friends, contribute to communities, or create healthier economies Inside the Game. Other Actions may only inflate activity numbers without adding real value. The old version of play-to-earn rewarded almost everything equally. That is part of why many systems became unsustainable. PIXEL Seems to be moving toward a smarter model Where rewards are more targeted. In Simple terms, it feels less like handing out money to everyone and More like identifying the behaviors that actually matter. That approach reminds me a little of how internet companies learned to optimize advertising over time. In the early days, Companies spent money broadly and hoped for results. Later, data became more important. They started Learning Which users stayed longer, spent more, invited others, or became loyal over time. Gaming may be moving in the same direction. If PIXEL can really Use data to understand which player actions create long-term Value, then play-to-earn becomes less about short-term farming and more about building healthier communities. Rewards stop being random. They Become strategic. I also think there is something important in the idea that games should come first. That sounds obvious, but it has been surprisingly rare in crypto. Many Web3 Games felt like financial systems disguised as games. You could see it in the way People talked about them. They discussed return on investment more than Gameplay. They treated users more like workers than players. PIXEL seems to Be trying to reverse that. The game experience comes first, and the token layer exists to strengthen Engagement rather than replace it. Of course, there are still questions. The biggest challenge with any reward system is Whether it can avoid becoming manipulative. If platforms become too Focused on optimizing user behavior, there is always a risk that players stop feeling like Participants and start feeling like data points. There is also the Question of whether targeted rewards can truly stay fair. If only certain Behaviors are rewarded, who decides what counts as valuable? Can that system Remain transparent? Can new players Still feel like they have a chance to benefit? These are not easy problems to solve. Still, I think the broader direction is worth paying attention to. Crypto gaming probably does not need more games that Throw tokens at users. It needs systems that understand why people stay, what makes communities healthy, and how Rewards can support real engagement instead of replacing it. If that idea becomes more common, we could end up With a very different kind of gaming economy. One where earning exists, but does not dominate everything. One where players are rewarded for contributing to something meaningful rather than simply grinding for extraction. Maybe that is what play-to-earn was always supposed to be. What are we Actually rewarding when we build these systems? Should games pay people simply for showing up, or only for creating value? And if rewards become smarter, could that finally make crypto gaming sustainable in a way that earlier projects never achieved? For me, PIXEL is interesting not because it promises a bigger reward system, but Because it is asking a better question about what rewards are supposed to do in the first place. @pixels $PIXEL #pixel

Why PIXEL Made Me Question What Play-to-Earn Was Supposed to Be

@Pixels
I will be Honest...
I’ve been thinking about something lately. What Are we really building in crypto when we talk About play-to-earn?

Yeah... For years, the idea Sounded simple. People play Games, spend time, complete Tasks, and earn rewards. On paper, it feels fair. If social media companies can profit from our attention, why Shouldn’t gamers Get something back for the hours they invest?

But the reality has never been that simple.

Most play-to-earn games ended up creating the Wrong kind of relationship between players and the game itself. Instead of playing because the game was fun, people started playing because they Hoped to extract value. The game became secondary. The reward became everything.

That changes behavior in ways that are hard to ignore.

When people enter a game only because they Expect income, they usually leave the moment rewards slow down. Communities become unstable. Bots become more valuable than real players. Developers feel pressure to constantly create new incentives just to keep users Active. Eventually, the system becomes Expensive to maintain and emotionally empty to participate in.

I think this is one of the biggest problems in Crypto gaming today. Too many projects are trying to buy attention instead of earning it.

The strange Thing is that the industry often acts as If more rewards are always the answer. If users are leaving, increase the Emissions. If activity is Dropping, Create another event. If people are farming too Aggressively, launch another token sink. But these are temporary fixes. They do not Solve the deeper issue, which is that many games were Never designed to stand on their own without financial incentives.

A good game should still feel meaningful even if the token price disappears.

That is probably why PIXEL caught my attention.

What stands out to me is not that it is another farming Game with a token attached to it. We have seen that many times Before. What feels more interesting is That the team seems to understand the deeper weakness of traditional play-to-earn models.

They are not Only asking how to reward players. They are asking Which players should be Rewarded, why they should be rewarded, and whether those rewards are creating long-term value for the ecosystem.

That may Sound like a small difference, but I think it changes everything.

Instead of treating every user action the same, PIXEL appears To focus on understanding player behavior in a much more detailed way. Some actions help a game Grow. Some actions improve retention. Some players bring in friends, contribute to communities, or create healthier economies Inside the Game. Other Actions may only inflate activity numbers without adding real value.

The old version of play-to-earn rewarded almost everything equally. That is part of why many systems became unsustainable.

PIXEL Seems to be moving toward a smarter model Where rewards are more targeted. In Simple terms, it feels less like handing out money to everyone and More like identifying the behaviors that actually matter.

That approach reminds me a little of how internet companies learned to optimize advertising over time. In the early days, Companies spent money broadly and hoped for results. Later, data became more important. They started Learning Which users stayed longer, spent more, invited others, or became loyal over time.

Gaming may be moving in the same direction.

If PIXEL can really Use data to understand which player actions create long-term Value, then play-to-earn becomes less about short-term farming and more about building healthier communities. Rewards stop being random. They Become strategic.

I also think there is something important in the idea that games should come first.

That sounds obvious, but it has been surprisingly rare in crypto.

Many Web3 Games felt like financial systems disguised as games. You could see it in the way People talked about them. They discussed return on investment more than Gameplay. They treated users more like workers than players.

PIXEL seems to Be trying to reverse that. The game experience comes first, and the token layer exists to strengthen Engagement rather than replace it.

Of course, there are still questions.

The biggest challenge with any reward system is Whether it can avoid becoming manipulative. If platforms become too Focused on optimizing user behavior, there is always a risk that players stop feeling like Participants and start feeling like data points.

There is also the Question of whether targeted rewards can truly stay fair. If only certain Behaviors are rewarded, who decides what counts as valuable? Can that system Remain transparent? Can new players Still feel like they have a chance to benefit?

These are not easy problems to solve.

Still, I think the broader direction is worth paying attention to.

Crypto gaming probably does not need more games that Throw tokens at users. It needs systems that understand why people stay, what makes communities healthy, and how Rewards can support real engagement instead of replacing it.

If that idea becomes more common, we could end up With a very different kind of gaming economy. One where earning exists, but does not dominate everything. One where players are rewarded for contributing to something meaningful rather than simply grinding for extraction.

Maybe that is what play-to-earn was always supposed to be.

What are we Actually rewarding when we build these systems?

Should games pay people simply for showing up, or only for creating value?

And if rewards become smarter, could that finally make crypto gaming sustainable in a way that earlier projects never achieved?

For me, PIXEL is interesting not because it promises a bigger reward system, but Because it is asking a better question about what rewards are supposed to do in the first place.
@Pixels $PIXEL #pixel
記事
翻訳参照
PIXEL and the Quiet Question About What We Are Really Rewarding in Crypto@pixels I will be Honest... I’ve been thinking about something lately: why do so Many crypto projects struggle to keep people interested once the rewards slow down? For years, crypto has been very good at attracting attention, But not always very good at keeping it. People come for a token, an airdrop, a short-term opportunity, and then they move on to the next thing. We have seen this pattern again and again. Gaming has probably suffered from this more than any other part of crypto. Yeah... At first, play-to-earn sounded like the perfect idea. People could spend time in a Game and earn something valuable in return. On paper, it felt fair. If players create activity, help a game grow, and build communities, why Should they not share in the value? But the Reality turned out to be much more difficult. A lot of early play-to-earn games were not really games At all. They were reward systems wearing a gaming mask. People were not Logging in because they enjoyed the experience. They were logging in Because they hoped the rewards would stay high enough for long enough. The moment Those rewards started falling, the entire system became unstable. That is the deeper Problem I keep coming back to. In crypto, we often talk about incentives As if they can solve everything. But incentives without real value underneath Usually collapse. People can feel the difference between something they Genuinely want to do and something they are Only tolerating because they are being paid. That is why I think the conversation around PIXEL is More interesting than it first appears. Most people know Pixels because it became one of the most active farming games in Web3. But I do not think the bigger story is the farming game itself. The bigger Story is the attempt to rethink what play-to-earn should actually be. Instead of treating every player action as equally valuable, Pixels seems to be asking a harder Question: which actions actually make a game healthier over time? That may sound simple, but it changes everything. In older play-to-Earn systems, rewards often went to whoever could grind the most hours, Automate the most tasks, or exploit the system most efficiently. That creates a Strange environment where the most rewarded users are not always the most valuable Users. A player who brings friends into the game, participates in the community, spends Consistently, and keeps returning over time may actually be far more important than Someone who simply farms rewards all day. Pixels Appears to understand this difference. Its model seems Less focused on rewarding raw activity and more focused on rewarding useful activity. That is where the Data side becomes important. Instead of handing out tokens blindly, The system tries to understand which Behaviors create long-term value for the ecosystem. In a way, it feels less like a traditional game economy And more like a smarter version of user acquisition. In most industries, companies spend huge amounts of money trying to attract the right Users. But in gaming, especially in crypto gaming, those costs can become unsustainable very quickly. Projects Bring in large numbers of users, but many of them disappear as soon as the rewards fade. Pixels is trying to reduce that waste. If a platform can Learn which players are most likely to stay, contribute, invite others, and build real communities, then rewards become more efficient. Instead of paying Everyone equally, the system can focus on strengthening the behaviors that actually matter. I think this is where the idea becomes bigger than one Game. If Pixels can prove that rewards can be targeted in a smarter way, then the same logic could Eventually spread far beyond farming games. It could affect how publishers launch games, how communities are built, and even how digital platforms Think about loyalty. The most interesting part is that this approach only Works if the game itself is enjoyable. That may sound obvious, but it is something the Crypto industry often forgets. No reward system can permanently save a bad product. Pixels seems to understand that fun has to come first. The Blockchain layer, the rewards, and the token mechanics only matter if people already want to spend time there. That is probably The hardest part of the entire model. Building a fun game is already difficult. Building a fun game with a sustainable economy is even Harder. Building a fun game where rewards strengthen good behavior without Creating abuse is harder still. This is why I do Not see Pixels as a guaranteed success story. There are still real risks. Data-driven reward systems can become too Complex. Players may not always understand why some actions are rewarded more than others. There is also the question Of fairness. If rewards become Too targeted, some users may feel excluded or manipulated. And like every token-based ecosystem, Pixels still Depends on maintaining a balance between growth, user expectations, and economic sustainability. But even with Those risks, I think the idea deserves attention. Because what Pixels is trying to solve is not just a gaming problem. It is a broader crypto Problem. Too many projects still depend on temporary Excitement instead of long-term behavior. Too many ecosystems reward noise instead of value. Too many token systems Attract users without giving them a reason to stay. If crypto wants To become part of everyday life, It has to get better at understanding people, Not just wallets. That may End up being the real lesson behind Pixels. Not that rewards are Bad. Not that tokens do not work. But that incentives only matter When they are attached to something real. What are we really Rewarding in crypto right now? Are we rewarding attention, speculation, and Short-term activity, or are we rewarding the people who actually Help ecosystems grow in a meaningful way? And if projects like Pixels succeed, could they quietly reshape how we think about value, Loyalty, and participation in digital systems? For me, that is the part worth watching. Not the hype Around play-to-earn, but the slow shift toward systems That understand the difference between activity and real Contribution. @pixels $PIXEL #pixel

PIXEL and the Quiet Question About What We Are Really Rewarding in Crypto

@Pixels
I will be Honest...
I’ve been thinking about something lately: why do so Many crypto projects struggle to keep people interested once the rewards slow down?

For years, crypto has been very good at attracting attention, But not always very good at keeping it. People come for a token, an airdrop, a short-term opportunity, and then they move on to the next thing. We have seen this pattern again and again.

Gaming has probably suffered from this more than any other part of crypto.

Yeah... At first, play-to-earn sounded like the perfect idea. People could spend time in a Game and earn something valuable in return. On paper, it felt fair. If players create activity, help a game grow, and build communities, why Should they not share in the value?

But the Reality turned out to be much more difficult.

A lot of early play-to-earn games were not really games At all. They were reward systems wearing a gaming mask. People were not Logging in because they enjoyed the experience. They were logging in Because they hoped the rewards would stay high enough for long enough.

The moment Those rewards started falling, the entire system became unstable.

That is the deeper Problem I keep coming back to. In crypto, we often talk about incentives As if they can solve everything. But incentives without real value underneath Usually collapse. People can feel the difference between something they Genuinely want to do and something they are Only tolerating because they are being paid.

That is why I think the conversation around PIXEL is More interesting than it first appears.

Most people know Pixels because it became one of the most active farming games in Web3. But I do not think the bigger story is the farming game itself. The bigger Story is the attempt to rethink what play-to-earn should actually be.

Instead of treating every player action as equally valuable, Pixels seems to be asking a harder Question: which actions actually make a game healthier over time?

That may sound simple, but it changes everything.

In older play-to-Earn systems, rewards often went to whoever could grind the most hours, Automate the most tasks, or exploit the system most efficiently. That creates a Strange environment where the most rewarded users are not always the most valuable Users.

A player who brings friends into the game, participates in the community, spends Consistently, and keeps returning over time may actually be far more important than Someone who simply farms rewards all day.

Pixels Appears to understand this difference.

Its model seems Less focused on rewarding raw activity and more focused on rewarding useful activity. That is where the Data side becomes important. Instead of handing out tokens blindly, The system tries to understand which Behaviors create long-term value for the ecosystem.

In a way, it feels less like a traditional game economy And more like a smarter version of user acquisition.

In most industries, companies spend huge amounts of money trying to attract the right Users. But in gaming, especially in crypto gaming, those costs can become unsustainable very quickly. Projects Bring in large numbers of users, but many of them disappear as soon as the rewards fade.

Pixels is trying to reduce that waste.

If a platform can Learn which players are most likely to stay, contribute, invite others, and build real communities, then rewards become more efficient. Instead of paying Everyone equally, the system can focus on strengthening the behaviors that actually matter.

I think this is where the idea becomes bigger than one Game.

If Pixels can prove that rewards can be targeted in a smarter way, then the same logic could Eventually spread far beyond farming games. It could affect how publishers launch games, how communities are built, and even how digital platforms Think about loyalty.

The most interesting part is that this approach only Works if the game itself is enjoyable.

That may sound obvious, but it is something the Crypto industry often forgets. No reward system can permanently save a bad product.

Pixels seems to understand that fun has to come first. The Blockchain layer, the rewards, and the token mechanics only matter if people already want to spend time there.

That is probably The hardest part of the entire model.

Building a fun game is already difficult. Building a fun game with a sustainable economy is even Harder. Building a fun game where rewards strengthen good behavior without Creating abuse is harder still.

This is why I do Not see Pixels as a guaranteed success story. There are still real risks.

Data-driven reward systems can become too Complex. Players may not always understand why some actions are rewarded more than others. There is also the question Of fairness. If rewards become Too targeted, some users may feel excluded or manipulated.

And like every token-based ecosystem, Pixels still Depends on maintaining a balance between growth, user expectations, and economic sustainability.

But even with Those risks, I think the idea deserves attention.

Because what Pixels is trying to solve is not just a gaming problem. It is a broader crypto Problem.

Too many projects still depend on temporary Excitement instead of long-term behavior. Too many ecosystems reward noise instead of value. Too many token systems Attract users without giving them a reason to stay.

If crypto wants To become part of everyday life, It has to get better at understanding people, Not just wallets.

That may End up being the real lesson behind Pixels.

Not that rewards are Bad. Not that tokens do not work. But that incentives only matter When they are attached to something real.

What are we really Rewarding in crypto right now?

Are we rewarding attention, speculation, and Short-term activity, or are we rewarding the people who actually Help ecosystems grow in a meaningful way?

And if projects like Pixels succeed, could they quietly reshape how we think about value, Loyalty, and participation in digital systems?

For me, that is the part worth watching. Not the hype Around play-to-earn, but the slow shift toward systems That understand the difference between activity and real Contribution.
@Pixels $PIXEL #pixel
·
--
ブリッシュ
翻訳参照
I will Be Honest... I have been watching this closely, and the more I look at it, the more interesting it becomes. At first, it seems simple. You farm, collect resources, Finish tasks, and slowly grow. It feels calm and easy. But then the Union system changes everything. Yeah... You are no longer playing alone. You become part of a bigger group, and Every action matters. Your activity helps your side move forward. The more active players are, the more the rewards can grow. That is what makes this different. Most games only reward time spent. This one also rewards participation and teamwork. The Economy changes based on what players do, which means people are not just earning they are helping shape the outcome. I am watching How this develops because it feels like a small shift that could become something much bigger over time. @pixels $PIXEL #pixel
I will Be Honest...
I have been watching this closely, and the more I look at it, the more interesting it becomes.

At first, it seems simple. You farm, collect resources, Finish tasks, and slowly grow. It feels calm and easy.

But then the Union system changes everything.

Yeah... You are no longer playing alone. You become part of a bigger group, and Every action matters. Your activity helps your side move forward. The more active players are, the more the rewards can grow.

That is what makes this different.

Most games only reward time spent. This one also rewards participation and teamwork. The Economy changes based on what players do, which means people are not just earning they are helping shape the outcome.

I am watching How this develops because it feels like a small shift that could become something much bigger over time.
@Pixels $PIXEL #pixel
記事
翻訳参照
Pixels and the Quiet Question of What We’re Really Earning in Play-to-EarnPixels I will be honest... I’ve been thinking About something lately… when we say “play-to-earn,” what are we actually earning? Yeah... The idea Sounds almost perfect. You spend time in a Game, you enjoy yourself, and somehow that time also turns into value. It feels fair. It feels like a correction to Years of players pouring hours into digital worlds with nothing tangible in return. But then I look closer, and something doesn’t quite sit right. Most play-to-earn systems I’ve seen don’t really reward playing. They reward extraction. The focus quietly shifts from enjoying the game to optimizing it. People stop asking “Is this fun?” and start asking “Is this profitable?” And once that shift happens, the entire experience begins to feel fragile. I’ve seen players log in not because they want to, but because they feel they have to. I’ve seen economies inflate, rewards dilute, and communities fade the moment incentives weaken. It makes me wonder if the problem isn’t just execution… but design itself. Because real games don’t need to convince you to stay. You stay because you care. And yet, most crypto games haven’t solved that balance. Either they are fun but economically meaningless, or they are profitable but emotionally empty. Very rarely do they hold both sides together. Maybe that’s why this space feels stuck. We talk a lot about tokenomics, but not enough about human behavior. We design reward systems, but we forget that players are not spreadsheets. They’re unpredictable, emotional, sometimes irrational. And if a system doesn’t respect that, it eventually breaks. That’s where something like Pixels starts to feel different not because it promises a revolution, but because it seems to be asking a quieter, more difficult question. What if play-to-earn only works when “play” actually comes first? From what I understand, Pixels isn’t trying to force value into a game. It’s trying to build a game that already has value, then layer incentives carefully on top of it. That sounds simple, but in practice, it’s probably the hardest path. Because making a game genuinely fun is not something you can solve with a token. It requires design discipline. It requires restraint. It means sometimes choosing not to optimize for profit, but for experience. And in a space driven by fast growth and quick attention, that’s not the easy route. Then there’s the way rewards are handled. Instead of distributing incentives broadly and hoping for the best, the system leans into data trying to understand what actions actually contribute to the ecosystem. Not just activity, but meaningful activity. In a way, it reminds me less of a game economy and more of a feedback system. One that’s constantly adjusting, learning, and trying to align itself with real behavior rather than assumed behavior. But even that raises questions. Can data truly capture why people play? Or does it risk reducing human experience into patterns that miss the deeper motivations? Still, I think there’s something important in the attempt. Because one of the biggest blind spots in Web3 gaming has been this assumption that incentives alone can drive sustainable engagement. History suggests otherwise. Incentives can attract users, but they rarely retain them. Retention comes from connection. From meaning. From the simple feeling that time spent wasn’t wasted. And then there’s the broader idea behind Pixels the notion of a publishing flywheel, where better games lead to better data, which leads to smarter growth, which in turn attracts even better games. It’s an interesting loop. Almost like an ecosystem trying to evolve itself. If it works, it could change how games grow in this space. Instead of relying heavily on external marketing and user acquisition costs, growth becomes more organic, driven by internal dynamics. But that “if” matters. Because systems like this don’t fail immediately. They fail slowly, often in ways that aren’t obvious at first. A small imbalance in incentives, a slight misalignment in rewards, and over time, the entire loop can weaken. That’s why I don’t see Pixels as a solution yet. I see it more as an experiment one that’s trying to correct the direction of an entire category. And maybe that’s enough. Because right now, what the space needs isn’t perfection. It needs better questions. What does it mean to reward players fairly? How do we design systems where earning doesn’t replace enjoyment? Can we build economies that feel natural, rather than forced? If ideas like this continue to evolve, we might slowly move toward games where value isn’t extracted, but created where players aren’t just participants, but contributors in a system that actually recognizes them. But even then, I keep coming back to the same thought. If you remove the earning part entirely… would people still play? And if the answer is no, then maybe we haven’t solved anything yet. So I’m curious. Are we building games, or are we building financial systems disguised as games? Is play-to-earn something players truly want, or something the industry wants them to want? And if a game has to pay you to stay… what does that say about the game itself? For me, the real takeaway is simple. The future of Web3 gaming won’t be decided by who offers the highest rewards, but by who understands players the best. @pixels $PIXEL #pixel

Pixels and the Quiet Question of What We’re Really Earning in Play-to-Earn

Pixels
I will be honest...
I’ve been thinking About something lately… when we say “play-to-earn,” what are we actually earning?

Yeah... The idea Sounds almost perfect. You spend time in a Game, you enjoy yourself, and somehow that time also turns into value. It feels fair. It feels like a correction to Years of players pouring hours into digital worlds with nothing tangible in return.

But then I look closer, and something doesn’t quite sit right.

Most play-to-earn systems I’ve seen don’t really reward playing. They reward extraction. The focus quietly shifts from enjoying the game to optimizing it. People stop asking “Is this fun?” and start asking “Is this profitable?” And once that shift happens, the entire experience begins to feel fragile.

I’ve seen players log in not because they want to, but because they feel they have to. I’ve seen economies inflate, rewards dilute, and communities fade the moment incentives weaken. It makes me wonder if the problem isn’t just execution… but design itself.

Because real games don’t need to convince you to stay. You stay because you care.

And yet, most crypto games haven’t solved that balance. Either they are fun but economically meaningless, or they are profitable but emotionally empty. Very rarely do they hold both sides together.

Maybe that’s why this space feels stuck.

We talk a lot about tokenomics, but not enough about human behavior. We design reward systems, but we forget that players are not spreadsheets. They’re unpredictable, emotional, sometimes irrational. And if a system doesn’t respect that, it eventually breaks.

That’s where something like Pixels starts to feel different not because it promises a revolution, but because it seems to be asking a quieter, more difficult question.

What if play-to-earn only works when “play” actually comes first?

From what I understand, Pixels isn’t trying to force value into a game. It’s trying to build a game that already has value, then layer incentives carefully on top of it. That sounds simple, but in practice, it’s probably the hardest path.

Because making a game genuinely fun is not something you can solve with a token.

It requires design discipline. It requires restraint. It means sometimes choosing not to optimize for profit, but for experience. And in a space driven by fast growth and quick attention, that’s not the easy route.

Then there’s the way rewards are handled. Instead of distributing incentives broadly and hoping for the best, the system leans into data trying to understand what actions actually contribute to the ecosystem. Not just activity, but meaningful activity.

In a way, it reminds me less of a game economy and more of a feedback system. One that’s constantly adjusting, learning, and trying to align itself with real behavior rather than assumed behavior.

But even that raises questions.

Can data truly capture why people play? Or does it risk reducing human experience into patterns that miss the deeper motivations?

Still, I think there’s something important in the attempt.

Because one of the biggest blind spots in Web3 gaming has been this assumption that incentives alone can drive sustainable engagement. History suggests otherwise. Incentives can attract users, but they rarely retain them.

Retention comes from connection. From meaning. From the simple feeling that time spent wasn’t wasted.

And then there’s the broader idea behind Pixels the notion of a publishing flywheel, where better games lead to better data, which leads to smarter growth, which in turn attracts even better games.

It’s an interesting loop. Almost like an ecosystem trying to evolve itself.

If it works, it could change how games grow in this space. Instead of relying heavily on external marketing and user acquisition costs, growth becomes more organic, driven by internal dynamics.

But that “if” matters.

Because systems like this don’t fail immediately. They fail slowly, often in ways that aren’t obvious at first. A small imbalance in incentives, a slight misalignment in rewards, and over time, the entire loop can weaken.

That’s why I don’t see Pixels as a solution yet. I see it more as an experiment one that’s trying to correct the direction of an entire category.

And maybe that’s enough.

Because right now, what the space needs isn’t perfection. It needs better questions.

What does it mean to reward players fairly?

How do we design systems where earning doesn’t replace enjoyment?

Can we build economies that feel natural, rather than forced?

If ideas like this continue to evolve, we might slowly move toward games where value isn’t extracted, but created where players aren’t just participants, but contributors in a system that actually recognizes them.

But even then, I keep coming back to the same thought.

If you remove the earning part entirely… would people still play?

And if the answer is no, then maybe we haven’t solved anything yet.

So I’m curious.

Are we building games, or are we building financial systems disguised as games?

Is play-to-earn something players truly want, or something the industry wants them to want?

And if a game has to pay you to stay… what does that say about the game itself?

For me, the real takeaway is simple.

The future of Web3 gaming won’t be decided by who offers the highest rewards, but by who understands players the best.
@Pixels $PIXEL #pixel
·
--
ブリッシュ
翻訳参照
I will be honest... At first, it just Felt like a simple pixel game. Yeah.. I started Playing without thinking much about tokens or Economy. But the more time I spent, the More I noticed something different happening behind the scenes. You don’t see the token pushed on you right away. You just play, explore, Build… and then slowly realize that $PIXEL is actually powering the deeper parts like upgrades, NFTs, and access. What caught my Attention most was the way the system is designed. They separated the economy. Daily actions use Simple off-chain coins, while the main token stays limited and more valuable. It feels like they’re trying to reduce constant selling and keep things more balanced. Most games Like this struggle because people just farm rewards and sell everything. Here, it feels like They’re trying to slow that cycle down. It’s not perfect, and there are still risks. But the idea feels thoughtful. For now, I’m just watching closely, learning as I go, and seeing how it all plays out. @pixels $PIXEL #pixel #pixel
I will be honest...
At first, it just Felt like a simple pixel game.

Yeah.. I started Playing without thinking much about tokens or Economy. But the more time I spent, the More I noticed something different happening behind the scenes.

You don’t see the token pushed on you right away. You just play, explore, Build… and then slowly realize that $PIXEL is actually powering the deeper parts like upgrades, NFTs, and access.

What caught my Attention most was the way the system is designed.

They separated the economy.

Daily actions use Simple off-chain coins, while the main token stays limited and more valuable. It feels like they’re trying to reduce constant selling and keep things more balanced.

Most games Like this struggle because people just farm rewards and sell everything.
Here, it feels like They’re trying to slow that cycle down.

It’s not perfect, and there are still risks. But the idea feels thoughtful.

For now, I’m just watching closely, learning as I go, and seeing how it all plays out.
@Pixels $PIXEL #pixel
#pixel
翻訳参照
"I am listening to an Audio Live ""On Monday, let's talk about BTC and ETH market trends, and share any good opportunities (meme coins)🌹"" on Binance Square, join me here: " [https://app.binance.com/uni-qr/cspa/38992560861257?r=KENOO4F9&l=en&source=share&uc=app_square_share_link&us=copylink](https://app.binance.com/uni-qr/cspa/38992560861257?r=KENOO4F9&l=en&source=share&uc=app_square_share_link&us=copylink)
"I am listening to an Audio Live ""On Monday, let's talk about BTC and ETH market trends, and share any good opportunities (meme coins)🌹"" on Binance Square, join me here: "
https://app.binance.com/uni-qr/cspa/38992560861257?r=KENOO4F9&l=en&source=share&uc=app_square_share_link&us=copylink
翻訳参照
Ethereum spot ETFs pull in $120M, snapping outflow streak Ethereum spot ETFs recorded $120 million in net inflows on April 6, their strongest single day in months, BlackRock's ETHA led with $60.8 million, followed by Fidelity's FETH at $40 million; earlier in the week, the same funds had posted combined outflows exceeding $70 million. Easing U.S.-Iran tensions and a broader crypto rally helped drive the reversal, with Bitcoin ETFs also pulling in over $470 million the same day. #ETH $ETH {spot}(ETHUSDT)
Ethereum spot ETFs pull in $120M, snapping outflow streak

Ethereum spot ETFs recorded $120 million in net inflows on April 6, their strongest single day in months,

BlackRock's ETHA led with $60.8 million, followed by Fidelity's FETH at $40 million; earlier in the week, the same funds had posted combined outflows exceeding $70 million.

Easing U.S.-Iran tensions and a broader crypto rally helped drive the reversal, with Bitcoin ETFs also pulling in over $470 million the same day.
#ETH
$ETH
翻訳参照
Grayscale says Bitcoin's quantum defense hinges on community consensus Google researchers said breaking Bitcoin encryption could require 20 times fewer qubits than previously estimated, with attacks executable in about nine minutes. About 6.7 million BTC sit in quantum-vulnerable addresses, including an estimated one million coins linked to Satoshi Nakamoto's early mining activity. Grayscale research head Zach Pandl said the real challenge is reaching social consensus on protecting legacy addresses, not writing new code. #BTC $BTC {spot}(BTCUSDT)
Grayscale says Bitcoin's quantum defense hinges on community consensus

Google researchers said breaking Bitcoin encryption could require 20 times fewer qubits than previously estimated, with attacks executable in about nine minutes.

About 6.7 million BTC sit in quantum-vulnerable addresses, including an estimated one million coins linked to Satoshi Nakamoto's early mining activity.

Grayscale research head Zach Pandl said the real challenge is reaching social consensus on protecting legacy addresses, not writing new code.
#BTC
$BTC
XRP保有者はFTX崩壊以来最悪の未実現損失に直面しています XRPの365日MVRV比率は-41%に下落し、2022年11月以来の最低値を記録し、保有者の間で深刻な未実現損失を示しています。 このトークンは2025年7月の最高値から約64%下落しており、2013-2014年以来見られない7ヶ月連続の損失に向かっています。 下落にもかかわらず、アナリストは歴史的に極端な負のMVRV読みが反転を前触れにしていることに注意していますが、マクロの逆風とビットコインの相関関係は回復の見通しに重くのしかかっています。 #xrp $XRP {spot}(XRPUSDT)
XRP保有者はFTX崩壊以来最悪の未実現損失に直面しています

XRPの365日MVRV比率は-41%に下落し、2022年11月以来の最低値を記録し、保有者の間で深刻な未実現損失を示しています。

このトークンは2025年7月の最高値から約64%下落しており、2013-2014年以来見られない7ヶ月連続の損失に向かっています。

下落にもかかわらず、アナリストは歴史的に極端な負のMVRV読みが反転を前触れにしていることに注意していますが、マクロの逆風とビットコインの相関関係は回復の見通しに重くのしかかっています。
#xrp
$XRP
ビットコインは一時的に70,000ドルを上回る、イランの休戦希望が暗号通貨を押し上げる ビットコインは月曜日に70,000ドルを一時的に超え、アメリカとイランの休戦交渉の報告が世界の市場でリスク資産を押し上げました。 戦略は、3億3,000万ドルのビットコイン購入と、145億ドルの第1四半期の未実現損失を開示しました。一方、モルガン・スタンレーは低コストのスポットビットコインETFの発表に近づいています。 チャールズ・シュワブは、2026年上半期に3900万口座近くの顧客向けに直接暗号取引を開始する計画を確認しました。 #BTC $BTC {spot}(BTCUSDT)
ビットコインは一時的に70,000ドルを上回る、イランの休戦希望が暗号通貨を押し上げる

ビットコインは月曜日に70,000ドルを一時的に超え、アメリカとイランの休戦交渉の報告が世界の市場でリスク資産を押し上げました。

戦略は、3億3,000万ドルのビットコイン購入と、145億ドルの第1四半期の未実現損失を開示しました。一方、モルガン・スタンレーは低コストのスポットビットコインETFの発表に近づいています。

チャールズ・シュワブは、2026年上半期に3900万口座近くの顧客向けに直接暗号取引を開始する計画を確認しました。
#BTC
$BTC
ソラナは、2億8500万ドルのハッキング後にDeFiセキュリティプログラムを開始 ソラナ財団とアシンメトリックリサーチは、4月6日にSTRIDEを立ち上げ、8つの柱にわたるすべてのソラナDeFiプロトコルを評価する段階的なセキュリティプログラムを開始しました。 総ロック価値が1000万ドルを超えるプロトコルは、財団資金による24時間体制の監視の対象となります。新しいインシデントレスポンスネットワークであるSIRNは、5つのセキュリティ企業を結集します。 この取り組みは、4月1日のドリフトプロトコルのハッキングに続くもので、約2億8500万ドルが流出し、法医学のアナリストはこれを北朝鮮の国家関連グループに関連付けました。 #sol $SOL {spot}(SOLUSDT)
ソラナは、2億8500万ドルのハッキング後にDeFiセキュリティプログラムを開始

ソラナ財団とアシンメトリックリサーチは、4月6日にSTRIDEを立ち上げ、8つの柱にわたるすべてのソラナDeFiプロトコルを評価する段階的なセキュリティプログラムを開始しました。

総ロック価値が1000万ドルを超えるプロトコルは、財団資金による24時間体制の監視の対象となります。新しいインシデントレスポンスネットワークであるSIRNは、5つのセキュリティ企業を結集します。

この取り組みは、4月1日のドリフトプロトコルのハッキングに続くもので、約2億8500万ドルが流出し、法医学のアナリストはこれを北朝鮮の国家関連グループに関連付けました。
#sol
$SOL
ビットコインのクジラが大型ホルダーの売却の波の中でバイナンスに2000万ドルを移動 クジラが月曜日に約2060万ドル相当の300 BTCをバイナンスに移動し、97000ドル付近で購入した後に約30%の損失を確定させた可能性があります。 この入金は、大型ホルダーの売却パターンを延長しており、最近の数週間でバイナンスに7400万ドルの移転と4600万ドルの入金が含まれています。 Glassnodeのデータによると、ビットコインのクジラは2026年第1四半期に平均で1日あたり3億3700万ドルの損失を確定させており、累積損失は2022年のベアマーケットレベルに近づいています。 #bitcoin #BTC $BTC {spot}(BTCUSDT)
ビットコインのクジラが大型ホルダーの売却の波の中でバイナンスに2000万ドルを移動

クジラが月曜日に約2060万ドル相当の300 BTCをバイナンスに移動し、97000ドル付近で購入した後に約30%の損失を確定させた可能性があります。

この入金は、大型ホルダーの売却パターンを延長しており、最近の数週間でバイナンスに7400万ドルの移転と4600万ドルの入金が含まれています。

Glassnodeのデータによると、ビットコインのクジラは2026年第1四半期に平均で1日あたり3億3700万ドルの損失を確定させており、累積損失は2022年のベアマーケットレベルに近づいています。
#bitcoin
#BTC
$BTC
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