#pixel $PIXEL The more I look at Pixels, the more it feels like the game isn’t the main thing.
It’s the loop behind it.
Players act data gets created the system adjusts players react again.
And over time, that loop is supposed to get stronger, almost like it’s learning from itself.
But that’s also what makes it a bit unpredictable.
If the system is constantly learning from behavior, then whatever people do most starts shaping everything else.
So I’m not sure yet if that makes it more resilient or just more dependent on the kind of players it attracts.

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